yUOSHi

The goal of the project is to face the challenges of digitisation in university teaching and approach students on their “zeitgeist” by implementing an innovative form of teaching and studying. The motivational dimension in seminars, as well as the quality and attractiveness of teaching can be improved by that.

The implementation of the gamification concept is planned as a pilot project in only one seminar in the range of vocational education courses during the bachelors’ studies of vocational education. The centre of digital teaching, campus management and higher education didactic seminars are cooperating with this project.

The plan is to largely break the classic structures of a seminar and use the playful elements in its structure. The embedment orientates on a blended-learning approach and the needed platform will be integrated into the higher education and learning management system. During the development of said platform, the usability and the intended positive effect of the designs should be taken into account by the method of “scenario-based designs”.

In multiple runs, the program involved by university students and teaching staff should be iteratively evaluated, continuously improved and in case of success stabilised and extended to different studies. 

Lead

 Prof. Dr. Thomas Bals